Location: Mogul

Discussion: Troop ProductionReported This is a featured thread

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Posted Anonymously
Troop Production
Nov 8 2007, 2:44 PM EST | Post edited: Nov 8 2007, 2:44 PM EST
Step 1 - Find a warmonger who sells soldiers real cheap (30g per soldier). NEVER make your own.
Step 2 - Build 50% mines, 25% Forts, 25% Training Grounds

Now for some number crunching to figure out the best troop configuration.

For defensive purposes, the Elite Mogul is the best, here's why.
Elite 500g+100g:5 DF, upkeep 3
5 Soldiers 500g:5 DF, upkeep 5
100 gold saved initially by buying soldiers. After 50 hours the soldiers become more expensive due to upkeep. If buying soldiers at 30g the it takes 8 days before they become more expensive.

Now let's test Elite Mogul v. Pikeman
2 Elite 1000g+200g:10 DF, 6 upkeep
3 Pikeman 900+300g: 9 DF, 6 upkeep
Initial cost and upkeep are the same. However you have a 11% higher defense with the Elite unit.

For defensive purposes knights trump soldiers, here's why:
Knight 300g+100g:AT3, upkeep 2
3 Soldiers 300 g:AT3, upkeep 3
400g-300g = 100g saved initially with soldiers. However, their upkeep cost will exceed that of the knights after 33 hours. The time extends to 80 hours if paying 30g for each soldier.

FINAL ANALYSIS:
For Attack: Knights win
For Defense: Elite Unit wins
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Posted Anonymously
1. RE: Troop Production
Nov 8 2007, 9:20 PM EST | Post edited: Nov 8 2007, 9:20 PM EST
I ran some test comparisons and discovered that Moguls make almost 60% more gold per hour compared to other factions. Pretty sweet... 3  out of 3 found this valuable. Do you?    

Posted Anonymously
2. RE: Troop Production
Dec 19 2007, 2:33 AM EST | Post edited: Dec 19 2007, 2:33 AM EST
The analysis above is a good try but is misleading. The upkeep cost in the case of elite is distributed as the same unit provides defence and attack. Hence, maintaining only elites is a great idea. . . . :) 2  out of 2 found this valuable. Do you?    

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