Sign in or 

|
jimmyyue |
|
|
Posted Anonymously |
1. RE: Alliance war
Jan 1 2008, 3:26 AM EST
Well either:a) Dont attack them if you dont wanna get fried. :) b) Hit them hard and hit them with classes that won't suffer too badly if they lose alot of troops from fireballs. I suggest necros and/or mongers. 8 out of 8 found this valuable. Do you? |
|
ninjion |
2. RE: Alliance war
Jan 2 2008, 9:38 PM EST
"Well either:Yeah necros would be good. That way if they retal with fireballs at least ull lose some unwanted zombies. 4 out of 5 found this valuable. Do you? |
|
Fuzzytek |
3. RE: Alliance war
Jan 6 2008, 11:39 PM EST
Perhaps you need to bring up your magic barriers. Playing an aggressive defense position is not a bad thing. Also use Magic Vortex regularly to drain power on repeat attackers.
5
out of
5 found this valuable.
Do you?
|
|
Posted Anonymously |
4. RE: Alliance war
Jan 7 2008, 5:25 AM EST
use Intel steal to identify their financial support, then attack their baseline.use Magic Vortex on them regularly. use magician to fight with magician. 3 out of 4 found this valuable. Do you? |
|
Posted Anonymously |
5. RE: Alliance war
Jan 26 2008, 5:27 PM EST
I would say don't even try unless you want your kingdom crispy
0
out of
6 found this valuable.
Do you?
|
|
Posted Anonymously |
6. RE: Alliance war
Jan 27 2008, 7:57 AM EST
I'd do it like so-If you're going after a specific target >1-Spy to see what your up against >2-Plan for an army well above what you'll need to defeat them, and save up the gold. Only buy what you need for now. Put off buying the entire army until just before you attack, to save on upkeep. You'll need an army bigger than you initially might think because A. While you're accumulating gold for the attack, they will also get bigger B. Your army will decrease with each attack and retal >3-Make sure you can afford to make 25% land in to barriers. (you could have this from the beginning, but the land is more useful as mines/barracks while building your army) -When you think it's time to attack >4-Spy again, because if it took you a long time to get enough resources for the attack, they will have changed as well. If they've gotten much stronger than expected, then go back to step 2. >5- If you can take them, buy your troops, and convert 25% land in to barriers (75% magic defence) >6-Attack Other notes 1- Chose an opponent about the same size as you as A. If they're big, they may get too big too attack while you're prepairing. B. If they're small, you may only get a few attacks before they're too small to attack (Although, they will become too small to retaliate also). Some thought could also go in to incorporating the "barrack cycling" method. e.g Starting with 100% goldmines, just accumulate gold. Once there is enough gold for the army (at half price troops) and to convert 50% land (total land x 250) -destroy 25% mines -build 25% barracks -build troops (leave enough gold for 25 barriers) -destroy 25% barracks -build 25% barriers I've calculated that to be economically viable, you'll have to have 100% gold mines for 28 turns. -lvl 50 noob 10 out of 10 found this valuable. Do you? |