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Mar 12 2008, 11:07 PM EDT
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19 words added
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Change: Limit the things Officers can do rather than the Leaders. For example, officers can change descriptions and promote people.History SuggestionsBe able see your attack historySlayers - Are they any good?Some suggestions to improve the Slayer hero-type are: Unique spells for creating damage to buildings Lower
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(Word count: 190)
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Jan 5 2008, 7:27 AM EST
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8 words added
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Change: search screens. History SuggestionsBe able see your attack historySlayers - Are they any good?Some suggestions to improve the Slayer hero-type are: Unique spells for creating damage to buildings Lower loses during each attack Ability to grab more land / resources / gold during each attack BACK
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(Word count: 171)
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Dec 31 2007, 6:49 PM EST
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8 words deleted
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Change: Punishment for negative income. Seriously, it makes sense. Spy for hero ability traits/mana Tweak magician spells to allow for sleep and life away from computer Castle for protection of gold with special guard units Alliance Suggestions Be able to see who is in
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(Word count: 163)
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Dec 26 2007, 9:41 PM EST
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7 words added
75 words deleted
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Change: Is there a good reason to choose the slayer? To me, a slayer looks like a Warmonger with lower attack score.Some suggestions to improve the Slayer hero-type are: Upgrade Defence Score to 5 pts instead of 2ptsHave more trade agreements like MogulsUnique spells for
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(Word count: 171)
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Dec 26 2007, 3:17 PM EST
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96 words added
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Change: Is there a good reason to choose the slayer? To me, a slayer looks like a Warmonger with lower attack score.Some suggestions to improve the Slayer hero-type are:Upgrade Defence Score to 5 pts instead of 2ptsHave more trade agreements like MogulsUnique spells for
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(Word count: 238)
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Dec 18 2007, 1:20 AM EST
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14 words added
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Change: guard unitsAlliance SuggestionsBe able to see who is in your alliance, even if you are not the leader.List "faction" the same way alliances are listed in the combat and search screens. O.K. The negative income is getting pretty rediculous, something absolutely positively has to happen. BACK
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(Word count: 146)
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Dec 13 2007, 12:07 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 131)
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Dec 13 2007, 9:59 AM EST
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11 words added
1 word deleted
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Change: to allow for sleep and life away from computerCastle for protection of gold with special guard unitsAlliance SuggestionsBe able to see who is in your alliance, even if you are not the leader.List "faction" the same way alliances are listed in the combat and search screens.
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(Word count: 131)
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Dec 13 2007, 3:22 AM EST
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73 words added
153 words deleted
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Change: the end that players should be able to make maximum use of their characters and sleep over 4-5 hopurs at a time: setMagician mana regeneration to 10%, with 1/2 or 2/3rds spell costs,combat and slightly lower starting mana (even lower existing magician mana slighlty tosearch compensate).screens. BACK
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(Word count: 121)
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Dec 10 2007, 7:20 AM EST
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47 words added
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Change: period. To the end that players should be able to make maximum use of their characters and sleep over 4-5 hopurs at a time: setMagician mana regeneration to 10%, with 1/2 or 2/3rds spell costs, and slightly lower starting mana (even lower existing magician mana slighlty to compensate). BACK
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(Word count: 204)
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Dec 10 2007, 1:04 AM EST
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17 words added
3 words deleted
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Change: log. You shouldBe be able to see who is in your alliance, even if you are not the leader. This would allow much better coordination between alliances, and a better game play. Be able to tell how many times you've attacked a country in a given time period. BACK
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(Word count: 153)
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Dec 9 2007, 7:56 PM EST
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31 words added
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Change: size, and alliances simultaneously.Punishment for negative income.Add timestamps to the attack log. You should be able to see who is in your alliance, even if you are not the leader. This would allow much better coordination between alliances, and a better game play. BACK
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(Word count: 138)
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Dec 8 2007, 3:48 AM EST
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3 words added
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Change: Agreed. (~GEN~) The ability to spy on the ability traits of each hero. It would prove useful to know their points distribution as well as mana. If we're allowed to spy on the units and buildings, why not the last step? Build Castle, this could
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(Word count: 107)
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Dec 7 2007, 10:51 PM EST
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5 words added
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Change: buildings, why not the last step? Build Castle, this could ensure protection of gold. Also special unit "Guards" to protect Castle An improved search tool to search for level, size, and alliances simultaneously.Punishment for negative income. Add time in the log. BACK
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(Word count: 108)
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Dec 1 2007, 6:54 PM EST
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41 words deleted
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Change: Searching the alliance 'tag' will show the alliance page. It's difficult seeing a tag beside a country and then having to guess the full alliance name since the tag and full name almost never match. The ability to drop unused land. Build Castle, this could ensure
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(Word count: 103)
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Dec 1 2007, 6:32 PM EST
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1 word added
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Change: theThe ability to see how much damage I do defending, not just what my losses were Agreed. (~GEN~) The ability to spy on the ability traits of each hero. It would prove useful
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(Word count: 145)
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Nov 30 2007, 3:20 PM EST
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4 words added
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Change: and full name almost never match. The ability to drop unused land. Build Castle, this could ensure protection of gold. Also special unit "Guards" to protect Castle An improved search tool to search for level, size, and alliances simultaneously. Punishment for negative income. BACK
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(Word count: 145)
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Nov 29 2007, 7:15 PM EST
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1 word deleted
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Change: tag and full name almost never match. The ability to drop unused land. Build Castle, this could ensure protection of gold. Also special unit "Guards" to protect Castle An improved search tool to search for both level, size, and alliances simultaneously. BACK
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(Word count: 141)
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Nov 29 2007, 7:14 PM EST
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4 words added
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Change: name almost never match. The ability to drop unused land. Build Castle, this could ensure protection of gold. Also special unit "Guards" to protect Castle An improved search tool to search for both levellevel, and size, as welland asalliances aliances.simultaneously. BACK
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(Word count: 142)
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Nov 29 2007, 7:13 PM EST
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12 words added
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Change: special unit "Guards" to protect Castle the abilityAn toimproved search out kingdoms to attack based on their alliance; also to be abletool to search outfor thoseboth wholevel don'tand havesize, anas alliancewell as aliances. BACK
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(Word count: 144)
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