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Suggestions for Game Developer!
Suggest Game improvements here! You must discuss ideas in the comments section BEFORE adding.
Combat Log Suggestions
Slayers - Are they any good?
Some suggestions to improve the Slayer hero-type are:
Combat Log Suggestions
- See how much damage is done defending, not just losses
- Timestamps for attacks
- See the number of times you've attacked a country in a given time period.
Search Suggestions
- Multiple criteria at once
- Filter by alliances
- List number of times you've attacked countries in search list
Balance Suggestions
- Spy for hero ability traits/mana
- Tweak magician spells to allow for sleep and life away from computer
- Castle for protection of gold with special guard units
Alliance Suggestions
- Be able to see who is in your alliance, even if you are not the leader.
- List "faction" the same way alliances are listed in the combat and search screens.
- Limit the things Officers can do rather than the Leaders. For example, officers can change descriptions and promote people.
History Suggestions
- Be able see your attack history
Slayers - Are they any good?
Some suggestions to improve the Slayer hero-type are:
- Unique spells for creating damage to buildings
- Lower loses during each attack
- Ability to grab more land / resources / gold during each attack
Latest page update: made by FireDoc83
, Mar 12 2008, 11:07 PM EDT
(about this update
About This Update
alliance suggestion about officer abilities
- FireDoc83
19 words added
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- complete history)
19 words added
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- complete history)
Keyword tags: None
More Info: links to this page
(Showing the last 5 of 125 - view all)
| Started By | Thread Subject | Replies | Last Post | |
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| Anonymous | dismissal | 3 | Jun 13 2008, 8:43 AM EDT by Anonymous | |
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Thread started: Nov 2 2007, 4:32 AM EDT
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hi my hero is a magician, and i'm having some serious income trouble. it has about 10k gold income. that's after about 390k - 380k
this is largely due to my large but useless army. I have whole bunch of knights and pikemen i don't need, but i can't dismiss them or anything my suggestion is, can we dismiss those too, as well as soldiers? |
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| Anonymous | attack bug | 2 | May 10 2008, 5:49 AM EDT by Anonymous | |
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Thread started: Oct 13 2007, 12:05 AM EDT
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I try to attack ppl and sent all of my troop...but the system said' You must attack with at least 2553 troops.' I try to attack many guys...but the system show this message too... i am ..level 8 and have 2123 soldiers..2553 aces... the system said 'You must attack with at least 2553 troops.' when i have 2553 aces.. last time the system said 'You must attack with at least 2583 troops.' when i had 2583 aces... the number of troops i must attack with= my aces? ... pls help thanks a lot. |
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| Anonymous | Hero Balancing | 10 | Apr 25 2008, 2:38 PM EDT by Anonymous | |
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Thread started: Oct 25 2007, 12:16 AM EDT
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Visionary: Probably the weakest late stage hero.
-25% casualties when defending > if u have high defense, chances are, no1 would even attack you. this ability isnt as useful > I suggest that it shold be altered to: -25% lost when defending. > I think it would make visionary more balance at late stage. -25% to exploration costs > Almost no1 would explore at late stage. Its just too expensive. > Suggest that it should be altered to: Increase rate of alertness when attacked. Magician: Requires a Lifeless player/Bot to be 100% efficient. double mana regeneration > recovers 20% of ur mana per hour. Which means player have to log in every 5 hrs and consume their mana, or else it would be a waste. > Suggest increasing the mana capacity WITHOUT increasing mana regeneration. (makes life easier for players) +25% resistance to spells > works perfectly balanced atm. > Magicians have low combat and frequently targetted by bottom feeders. Perhaps mage shold have a 25% chance to block "spy" and survey" ? special spell (land grab) > no comment =D |
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| Anonymous | Super search | 1 | Apr 6 2008, 4:24 PM EDT by Anonymous | |
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Thread started: Mar 29 2008, 10:10 AM EDT
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Everytime i auto search i find either people that are my level with like 2 acres or people with my acreage that are loads of levels higher than me. It needs to be more realistic i think. And I'd like to release all the pikemen and knights cos i dont want them anymore, can i do that?
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| Anonymous | Experience for Defending | 2 | Apr 2 2008, 5:51 PM EDT by daicalkia | |
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Thread started: Oct 9 2007, 2:10 AM EDT
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If you are attacked, you should get experience for defending. Unlike attacking, I think you should always get experience, even if you lose. Taking this into account, you could raise the XP to level. That'd slow down the mages that drop to 200 acres and than level to 50 by fireball macro-ing. It'd also help the defensive hero types, newbies (a bit), and make logging on more interesting. (Yay! I leveled!)
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(Showing the last 5 of 125 - view all)
