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Feb 8 2008, 10:21 AM EST
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Change: 2015 - All No Enemy Temporarily drains half the target hero's mana. Fireball 20 1 All Yes Enemy Sends a fireball to the target kingdom, which destroys a percentage of their troops.. Earthquake 40 ? All Yes Enemy Destroys a percentage of the target kingdom's buildings using an earthquake.
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(Word count: 318)
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Feb 3 2008, 12:16 PM EST
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Change: Yes??? Self Provides an amount of gold proportional to your kingdom's hourly revenue. (variable, with an average of 85%) Magic Vortex 20 - All No Enemy Temporarily drains half the target hero's mana. Fireball 20 1 All Yes Enemy Sends a fireball to the
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(Word count: 318)
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Feb 1 2008, 12:03 PM EST
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Change: with an average of 85%) Magic Vortex 20 - All No Enemy Temporarily drains half the target hero's mana. Fireball 20 1 All Yes Enemy Sends a fireball to the target kingdom, which destroys a percentage of their troops.. Earthquake 40 ? All Yes Enemy Destroys a
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(Word count: 320)
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Jan 15 2008, 5:22 AM EST
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Change: Moved by Jan 15 2008, 5:22 AM EST
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Jan 15 2008, 5:15 AM EST
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Change: Divine Intervention Intel Report 2 - All No Enemy Gets the targets current user logs Fortify 40 30 - Visionary No Self Increases Defensive strength for an hour. Unkown Strength as of yet?*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers. BACK
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(Word count: 316)
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Jan 8 2008, 12:23 PM EST
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Change: of Divine Intervention Intel Report2-AllNoEnemyGets the targets current user logsFortify40-VisionaryNoSelfIncreases Defensive strength for an hour. Unkown Strength as of yet?*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers. BACK
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(Word count: 316)
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Jan 5 2008, 6:54 AM EST
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Change: the same hour is redundant.Raise Dead25-NecromancerYesSelfConverts soldiers into elites. Valor5?GeneralNoSelf+10% Attack and Defense; Increased chance of Divine Intervention*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers. BACK
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(Word count: 288)
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Dec 14 2007, 10:44 PM EST
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Change: EXPHeroesSkilled*TargetDescriptionSpy2 -AllNoEnemyProvides an estimate of the target kingdom's army size and makeup.Survey2 -AllNoEnemyProvides a view of the structures occupying the target kingdom's lands.Alchemy30% or 20 -AllYesSelfProvides an
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(Word count: 274)
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Dec 13 2007, 1:39 PM EST
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Change: TargetDescriptionSpy2AllNo EnemyProvides an estimate of the target kingdom's army size and makeup.Survey2AllNo EnemyProvides a view of the structures occupying the target kingdom's lands.Alchemy30% or 20AllYes SelfProvides an amount of gold
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(Word count: 271)
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Dec 13 2007, 1:35 PM EST
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Change: Definition:ManaSpell NameMana CostHeroesSkilled*DescriptionSpy2AllNoProvides an estimate of the target kingdom's army size and makeup.Survey2AllNoProvides a view of the structures occupying the target kingdom's lands.Alchemy30% or 20AllYesProvides an amount
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(Word count: 260)
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Dec 13 2007, 1:34 PM EST
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Change: Increases attack score to 150% the original value for one hour. Bloodlust can not stack; is not compounded. In other words, casting bloodlust a second time within the same hour is redundant.Raise Dead (25 mana) (Necromancer only)Converts soldiers into elites.Spells which are affected bydependent amplifierson
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(Word count: 264)
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Dec 13 2007, 1:30 PM EST
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Change: Increases attack score to 150% the original value for one hour. Bloodlust can not stack; is not compounded. In other words, casting bloodlust a second time within the same hour is redundant.Raise Dead25NecromancerYesConverts soldiers into elites.Spy (2 mana)Provides an estimate
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(Word count: 483)
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Dec 13 2007, 12:35 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 281)
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Dec 13 2007, 5:38 AM EST
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Change: (30(20 mana)Sends a fireball to the target kingdom, which destroys a percentage of their troops..Earthquake (40 mana)Destroys a percentage of the target kingdom's buildings using an earthquake.Boundary Shift (60 mana) (self)Expands your kingdom's boundaries by 100 -
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(Word count: 281)
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Nov 29 2007, 8:33 PM EST
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Change: Casting fireball gives the caster 1 experience point.Earthquake (40 mana)Destroys a percentage of the target kingdom's buildings using an earthquake. Casting earthquake gives the caster 1 experience point.Boundary Shift (60 mana) (self)Expands your kingdom's boundaries by 100 - 150
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(Word count: 281)
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Nov 12 2007, 9:24 AM EST
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Change: same hour is redundant.Raise Dead (25 mana) (Necromancer only)Converts soldiers into elites.Spells which are affected by amplifiers and spell power. Fireball Earthquake Land grab AlchemyBoundaryAlchemy Boundary shiftSpells which are not effected by amplifiers nor spell power Spy Survey Bloodlust Magic vortex BACK
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(Word count: 297)
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Nov 12 2007, 9:23 AM EST
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Change: same hour is redundant.Raise Dead (25 mana) (Necromancer only)Converts soldiers into elites.Spells which are affected by amplifiers and spell power. Fireball Earthquake Land grab Alchemy BoundryAlchemyBoundary shiftSpells which are not effected by amplifiers nor spell power Spy Survey Bloodlust Magic vortex BACK
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(Word count: 296)
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Nov 12 2007, 9:15 AM EST
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Change: value for one hour. Bloodlust can not stack; is not compounded. In other words, casting bloodlust a second time within the same hour is redundant.Raise Dead (25 mana) (Necromancer only)Converts soldiers into elites. Spells which are affected by amplifiers and spell power. Fireball Earthquake Land grab Alchemy Boundry
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(Word count: 295)
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Nov 11 2007, 8:14 AM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 11 2007, 8:13 AM EST
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Change: Magicians have discovered the ultimate in arcane powers, able to syphon away land from a target and turn it into one's own. New spellsBloodlust (40 mana) (Slayer and Warmonger only)Increases attack score to 150% the original value.Raise Dead (25 mana) (Necromancer only)Converts soldiers into elites. BACK
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(Word count: 240)
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