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Feb 8 2008, 10:21 AM EST (current) PheonixUK 1 word added, 1 word deleted
Feb 3 2008, 12:16 PM EST lvl_50_noob 2 words added, 2 words deleted

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There are a number of spells that you can cast on either your own kingdom or other kingdoms. Self spells can be cast from your hero page, whereas targeted spells can be cast from the user page of the kingdom you would like to target.

Spell Mana EXP Heroes Skilled* Target Description
Spy 2 - All No Enemy Provides an estimate of the target kingdom's army size and makeup.
Survey 2 - All No Enemy Provides a view of the structures occupying the target kingdom's lands.
Alchemy 30% or 20 - All ??? Self Provides an amount of gold proportional to your kingdom's hourly revenue. (variable, with an average of 85%)
Magic Vortex 2015 - All No Enemy Temporarily drains half the target hero's mana.
Fireball 20 1 All Yes Enemy Sends a fireball to the target kingdom, which destroys a percentage of their troops..
Earthquake 40 ? All Yes Enemy Destroys a percentage of the target kingdom's buildings using an earthquake.
Boundary Shift 60 - All Yes Self Expands your kingdom's boundaries by 100 - 150 acres, just like exploration, but without a gold cost.
Land Grab 100 5 Magician Yes Enemy Magicians have discovered the ultimate in arcane powers, able to syphon away land from a target and turn it into one's own.
Bloodlust 40 - Warmonger, Slayer No Self Increases attack score to 150% the original value for one hour. Bloodlust can not stack; is not compounded. In other words, casting bloodlust a second time within the same hour is redundant.
Raise Dead 25 - Necromancer ??? Self Converts soldiers into elites.
Valor 5 - General No Self +10% Attack and Defense; Increased chance of Divine Intervention
Intel Report 2 - All No Enemy Gets the targets current user logs
Fortify 30 - Visionary No Self Increases Defensive strength for an hour. Unkown Strength as of yet?

*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers.







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