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Spells
There are a number of spells that you can cast on either your own kingdom or other kingdoms. Self spells can be cast from your hero page, whereas targeted spells can be cast from the user page of the kingdom you would like to target.
*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers.
| Spell | Mana | EXP | Heroes | Skilled* | Target | Description |
| Spy | 2 | - | All | No | Enemy | Provides an estimate of the target kingdom's army size and makeup. |
| Survey | 2 | - | All | No | Enemy | Provides a view of the structures occupying the target kingdom's lands. |
| Alchemy | 30% or 20 | - | All | ??? | Self | Provides an amount of gold proportional to your kingdom's hourly revenue. (variable, with an average of 85%) |
| Magic Vortex | 15 | - | All | No | Enemy | Temporarily drains half the target hero's mana. |
| Fireball | 20 | 1 | All | Yes | Enemy | Sends a fireball to the target kingdom, which destroys a percentage of their troops.. |
| Earthquake | 40 | ? | All | Yes | Enemy | Destroys a percentage of the target kingdom's buildings using an earthquake. |
| Boundary Shift | 60 | - | All | Yes | Self | Expands your kingdom's boundaries by 100 - 150 acres, just like exploration, but without a gold cost. |
| Land Grab | 100 | 5 | Magician | Yes | Enemy | Magicians have discovered the ultimate in arcane powers, able to syphon away land from a target and turn it into one's own. |
| Bloodlust | 40 | - | Warmonger, Slayer | No | Self | Increases attack score to 150% the original value for one hour. Bloodlust can not stack; is not compounded. In other words, casting bloodlust a second time within the same hour is redundant. |
| Raise Dead | 25 | - | Necromancer | ??? | Self | Converts soldiers into elites. |
| Valor | 5 | - | General | No | Self | +10% Attack and Defense; Increased chance of Divine Intervention |
| Intel Report | 2 | - | All | No | Enemy | Gets the targets current user logs |
| Fortify | 30 | - | Visionary | No | Self | Increases Defensive strength for an hour. Unkown Strength as of yet? |
*Skilled spells are dependent on hero spell power, amplifiers, and are effected by barriers.
Latest page update: made by PheonixUK
, Feb 8 2008, 10:21 AM EST
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Edited by PheonixUK
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- complete history)
Keyword tags:
Alchemy
Bloodlust
Boundary Shift
cast
Earthquake
Fireball
Land Grab
magic
Magic Vortex
mana
Raise Dead
spell
Spy
Survey
More Info: links to this page
(Showing the last 5 of 16 - view all)
| Started By | Thread Subject | Replies | Last Post | |
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| Anonymous | New spell | 5 | May 11 2008, 2:23 PM EDT by Anonymous | |
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Thread started: Dec 17 2007, 4:53 PM EST
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there is a new spell valour ....what does its does? how many turns it last? 1 or ?
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Keyword tags:
Alchemy
Bloodlust
Boundary Shift
cast
Earthquake
Fireball
Land Grab
magic
Magic Vortex
mana
Raise Dead
spell
Spy
Survey
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| Anonymous | Land Grab | 1 | Mar 19 2008, 7:34 PM EDT by Anonymous | |
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Thread started: Jan 22 2008, 11:38 PM EST
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You weren't kidding when you said "ultimate in arcane powers", there's nothing anyone can do. Little 30k acre magicians at level 50 think they can land grab people twice to three times their size and not get retaliated against, then get pissed when I take back just half what they took. Nothing like a poorly thought out spell to ruin the game. Visionaries are sitting ducks now, might as well quit.
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| Anonymous | does spell power | 3 | Mar 11 2008, 9:49 AM EDT by Anonymous | |
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Thread started: Nov 28 2007, 2:47 AM EST
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affect "Raise Dead" or not?
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| Anonymous | Amplifiers and Alchemy | 4 | Mar 11 2008, 9:42 AM EDT by Anonymous | |
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Thread started: Dec 11 2007, 7:16 AM EST
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How do amplifiers affect alchemy if alchemy gives you 80% of your income?
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| Tamarack | Bloodlust | 0 | Mar 8 2008, 7:59 PM EST by Tamarack | |
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Thread started: Mar 8 2008, 7:59 PM EST
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I believe bloodlust was reduced to a 30% increase. The monitor should adjust this.
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Keyword tags:
Alchemy
Bloodlust
Boundary Shift
cast
Earthquake
Fireball
Land Grab
magic
Magic Vortex
mana
Raise Dead
spell
Spy
Survey
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(Showing the last 5 of 16 - view all)