|
Feb 28 2008, 7:50 PM EST
|
|
|
move |
No content added or deleted. |
|
Change: Moved by Feb 28 2008, 7:50 PM EST
|
|
Feb 20 2008, 10:24 AM EST
|
|
|
edit |
24 words added
2 words deleted
|
|
Change: It is also worth noting that a proportion on soldiers that die in combat will be raised again as zombies for free.BuildingsMines and barracksTo begin with, you will be spending all (or at least the
View changes from previous version.
(Word count: 1081)
|
|
Feb 6 2008, 1:11 PM EST
|
|
|
edit |
5 words added
6 words deleted
|
|
Change: 7065 to begin withAlchemy costs 30% of your mana, or 20 mana (if 30% of your mana is less than 20), so even if you increase you mana after 70, it will stillalways cost 30% of you mana to cast, and before that,60, you
View changes from previous version.
(Word count: 1059)
|
|
Feb 6 2008, 10:37 AM EST
|
|
|
edit |
3 words added
14 words deleted
|
|
Change: -Use soldiers as troops, or knights/pikemen to change your attack/defence ratio.Skill pointsFirstly, with any hero, you should start off by putting your hero points in to mana.The reason for this is the spell "alchemy" which when cast, gives you an additional 85%(average) of your kingdoms gold income.
View changes from previous version.
(Word count: 1060)
|
|
Feb 6 2008, 10:35 AM EST
|
|
|
edit |
6 words added
|
|
Change: - They only cost 2 maintaince.However -If your upkeep is equal to, or nearing your revenue before casting "raise dead", the additional upkeep for the converted zombies will put your income in negative values, and you will start losing gold.My advice would be to
View changes from previous version.
(Word count: 1073)
|
|
Feb 5 2008, 8:37 AM EST
|
|
|
edit |
1 word added
1 word deleted
|
|
Change: youyour attack or defence. Any increase in attack or defence will still be met with a reduction in the other, but unlike the buildings, the increase is equal to the decrease.Magic buildingsUnless you invest a load of your points
View changes from previous version.
(Word count: 1068)
|
|
Feb 5 2008, 8:35 AM EST
|
|
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 1068)
|
|
Feb 5 2008, 7:14 AM EST
|
|
|
edit |
294 words added
57 words deleted
|
|
Change: There is however, also the issue of the "raise dead" spell, which costs 25 mana, and converts 10% of you army worth of soldier in
View changes from previous version.
(Word count: 1068)
|
|
Feb 2 2008, 7:42 PM EST
|
|
|
edit |
808 words added
|
|
Change: Also, mana recharges at a rate of 5 mana per hour before you have 50 mana, and after that, it recharges at 10% of your
View changes from previous version.
(Word count: 825)
|
|
Jan 2 2008, 9:41 PM EST
|
|
|
edit |
490 words deleted
|
|
Change: The necro can be a very overpowered class when used in the hands of a multi, and you should be aware of people like this.
View changes from previous version.
(Word count: 0)
|
|
Jan 1 2008, 4:24 AM EST
|
|
|
edit |
490 words added
|
|
Change: The necro can be a very overpowered class when used in the hands of a multi, and you should be aware of people like this.
View changes from previous version.
(Word count: 497)
|
|
Jan 1 2008, 3:53 AM EST
|
|
|
create |
No content added or deleted. |
|
Change: Created by Jan 1 2008, 3:53 AM EST for: no reason given
|