Visionary
The visionary is the ultimate defensive hero, able to withstand devastating assaults from the opposition.

-25% casualties when defending

-25% to exploration costs
(Significant Advantage- Defense)
General
The general is a balanced militaristic hero who can either attack or defend with competence.

-50% elite unit casualties in battle

+10% building/exploration costs
(Significant Advantage - Battle)
Warmonger
The warmonger is a purely offensive hero whose units pack a serious punch when attacking.

-50% soldier recruiting costs

larger random factor in all battles
(Significant Advantage - Offense)
Mogul
The mogul is all about trade and income. Although the mogul's military might seem weaker, one cannot underestimate the power of money.

able to form 5 trade agreements instead of 3

trade agreements provide double effect

-10% to build costs
(Significant Advantage- Making money)
Magician
The magician is a powerful magical hero, who prefers using magic over using brute force.

double mana regeneration

+25% resistance to spells
(Significant Advantage- magic, special spell (land grab))
God
The God is an unknown hero which belongs to administrators of the game. The known Gods so far are "Daeva", "All Heavens
Wrath"Wrath", and "Bebo
Deity".Deity", and "CMM". 
???

???
Slayer
The slayer leads his team of deadly assassins, resulting in more enemy casulties in war.

increased enemy casulties

can cast bloodlust
Necromancer
The necromancer is a user of the dead.

can raise the dead

slightly more mana than most hero types
Automator
The Automator uses machines. "Sudo Make Me A Sandwich."

very low elite upkeep, but a high initial cost

starts with as much mana as the General

"Rust" effect. An average of 0.15% of an automator's machina (elite units) go to 'recycling' each hour.
(Significant Advantage - Making money, Attack, Defense, Combat)
Each hero type also has a different elite unit type. See the
Military section.