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Barracks Cycling
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Feb 1 2008, 11:53 AM EST
lvl_50_noob
edit
Change:
There were only format changes (bold, italics, etc.) in this version.
See this version for details.
(Word count: 981)
Feb 1 2008, 11:35 AM EST
lvl_50_noob
spell check
edit
3 words added
4 words deleted
Change:
them so
them.
100 -> 110, and 500 -> 550)WhereA is your total landB is the amount of Gold spent on troops per hourC is the number of turns you are willing to wait between cyclesD is the gold increase factorIf you're
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(Word count: 981)
Feb 1 2008, 11:33 AM EST
lvl_50_noob
Additional section added with simplified equations compairing different methods
edit
329 words added
Change:
Most people usually spend their entire income on troops each hour, so if you do this, then the value for B is your total income, which can be found on the "your kingdom" page.
D
.
The gold increase factor is the amount
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(Word count: 982)
Jan 1 2008, 1:17 PM EST
sheldonl
edit
1 word added
3 words deleted
Change:
(or
or
33.333
Pt
)
per percentage which is rebuilt. To get full barracks, that's 25 * 33.33 = 833.33C = 833.33PtC IS DIFFERENT FOR GENERALS and MOGULS. It's 916 for generals and 750 for
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(Word count: 654)
Jan 1 2008, 1:16 PM EST
sheldonl
Fixed some formatting to make things clearer
edit
53 words added
26 words deleted
Change:
with mines. C represents the costs of paying
for two buildings in this
cycle.
cycle (the barracks and the mines.)
Consider a hypothetical kingdom, Smallville, of 100 acres. 1 mine produces 30 extra gold and
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(Word count: 655)
Dec 15 2007, 8:32 PM EST
meviin
Moved from: Guide and FAQ
move
No content added or deleted.
Change:
Moved by
meviin
Dec 15 2007, 8:32 PM EST
Dec 15 2007, 8:04 PM EST
meviin
added guidy by MKramer.
edit
616 words added
Change:
t = 12.10 hours. This is a reasonable number. It means that if I keep on 100% mines, I will break even from a barracks
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(Word count: 627)
Dec 15 2007, 8:03 PM EST
meviin
create
No content added or deleted.
Change:
Created by
meviin
Dec 15 2007, 8:03 PM EST for: no reason given
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